WA Curriculum

The Digital Technologies Curriculum will allow students to use computational thinking and information systems to define, design and implement solutions.

Through the practical application of technologies including digital technologies, students develop dexterity and coordination through experiential activities. Technologies motivates young people and engages them in a range of learning experiences that are transferable to family and home, constructive leisure activities, community contribution and the world of work.

Technologies provides students with authentic learning challenges that foster curiosity, confidence, persistence, innovation, creativity, respect and cooperation. These attributes are necessary when using and developing solutions to make sense of complex ideas and relationships in all areas of learning. Technologies helps students to be regional and global citizens, capable of actively and ethically communicating and collaborating.

Course Work

Code.org Year 1 to Year 6

In order for students to sign in and keep track of their progress on Code.org, please log in using the links below. 

Passwords are received in the Digital Technologies class (either a picture or word).

Once logged in students may search the site for other fun and interesting coding games with progress automatically saved to their accounts.

Certificates are given out at the completion of courses and can be printed at school or at home.

These sites are best viewed using Google Chrome, Mozilla Firefox or Microsoft Edge. The courses are both desktop and tablet compatible.

code.org

Computational Thinking  Year 3 to Year 6

Bebras Australia Computational Thinking Challenge for LPS Students in Years 3, 4, 5 & 6

Students can practice previous questions HERE.

Round 1 is in Term 1 and Round 2 is held in Term 3 annually.

Student Log In HERE https://www.bebras.edu.au/

bebras challenge

Touch Typing Year 1 to Year 6

The focus for students is on correct finger placement using the home row ASDF JKL; and not on speed. Speed will automatically increase as students become more familiar with the letter placements. This comes with practice, practice and more practice.

ABCYA Mouse Skills Year 1

Once Abcya website is accessed students can select from various educational activities by year level. Activities are free when accessed on a PC and a cost is involved when using the app on a tablet. Allow Adobe Flash Player to run (not compatible with most tablet devices.)

Make a Treehouse

DiT Links Year 2 & Year 3

The Abcya website allows students to select from various educational activities by year level. Activities are free when accessed on a PC and a cost is involved when using the app on a tablet. Allow Adobe Flash Player to run (not compatible with most tablet devices.)

Find the Technology

Avatar Maker

Draw and Create

A selection of drawing tools. Paint 3D is available on Windows computers. Quick, Draw! and Auto Draw explore AI and machine learning.

Quick, Draw!

Auto Draw

Tinkercad 3D Designing Year 4 to Year 6

Tinkercad is a simple, online 3D design and 3D printing app.

Students in Years  4, 5 & 6 will have teacher managed accounts with Tinkercard, allowing them to design 3D printing models.

Creativity Apps

Students in Year 5 and Year 6 collaborated using Microsoft OneNote to list words they associate with Digital Technologies. Words with multiple responses are larger in size than other words.

https://wordart.com/