The Digital Technologies Curriculum will allow students to use computational thinking and information systems to define, design and implement solutions.
Through the practical application of technologies including digital technologies, students develop dexterity and coordination through experiential activities. Technologies motivates young people and engages them in a range of learning experiences that are transferable to family and home, constructive leisure activities, community contribution and the world of work.
Technologies provides students with authentic learning challenges that foster curiosity, confidence, persistence, innovation, creativity, respect and cooperation. These attributes are necessary when using and developing solutions to make sense of complex ideas and relationships in all areas of learning. Technologies helps students to be regional and global citizens, capable of actively and ethically communicating and collaborating.
Code.org Student Login
In order for students to sign in and keep track of their progress on Code.org, please click on the link below.
Passwords are received in the Digital Technologies class (either a picture or word).
Once logged in you may search the site for other fun and interesting coding games with progress automatically saved if your child is logged in.
Certificates are given out at the completion of courses and can be printed at school or at home.
These sites are best viewed using Google Chrome or Mozilla Firefox. The courses are both desktop and tablet compatible.
Pixton Comic Creator
Privacy Pirates – Year 2 & 3
Other Student Accounts
We are working towards providing students in Year 1 to Year 6 with teacher managed access to accounts on some or all of the following websites depending on year grade:
Digitalpassport.org (digital citizenship)
Typing.com (typing practice – WPM)
Tinkercad.org (3D printing design)
CONNECT (collaborative space)
Class Dojo for parents/student portfolio
(classroom behaviour management+ communication)
Year 3 and 4 Digital Technologies 2018 Quiz
Year 2 Peripheral Devices Quiz
Dance Mat Typing Year 1 – Year 2
Allow Adobe Flash Player to run
Mouse Tutorials – Year 1
Flash Player may request to ALLOW and RUN THIS TIME. It may help to copy and paste the link into Chrome > Settings > Advanced > Privacy > Content Settings > Flash > add URL to the ALLOW section. Different browsers will have the settings slightly different. Search online for your particular browser settings.
Tinkercad 3D Printing Designing Software
Tinkercad is a simple, online 3D design and 3D printing app for everyone.
Students in Years 3, 4, 5 & 6 will have teacher managed account with Tinkercard, allowing them to design 3D printing models. Models will be selected for printing using Lathlain’s 3D Prusa Printer.
AutoDraw & Quick, Draw!
A selection of cyber safety and digital citizenship courses we choose from
We participate in the ClassAct 50 Task Challenge
The challenge provides a mix of quick, daily tasks designed to help children take control of their online safety, prompt thinking around respectful relationships and to know where to go to find support if things go wrong.
Students in Years 4, 5 and 6 participate.
Useful Links for Parents, Teachers and Students
STEM Club 2019
Students who are unable to participate in this year’s after-school STEM Club are still encouraged to complete set tasks at home. This is a self-paced program which allows you to complete tasks at your own pace. You will need:
1. Scratch.mit.edu account (Year 3 to Year 6 students please see Mrs. Ionascu for your username and password)
2. Code Club World Projects (click here)
Suggested Starting Program – Scratch Module 1
1. Boat Race
3. Paint Box
4. Continue to Scratch 2 and 3