The Technologies learning area enriches the lifestyles of people and communities by encouraging innovative and enterprising behaviours through real-world learning. It fosters students’ curiosity, innovation, creativity, problem-solving, project management and ethical understanding through the solving of complex challenges.
Technologies ensures students benefit from both the knowledge of, and practical experience with, traditional, contemporary and emerging technologies that influence our world. Students are encouraged to consider the impact of technological solutions on social and equity issues, including personal and community values. The Technologies learning area engages students in analytical, critical, creative and design thinking skills. Through an agile and systematic approach, students learn to problem-solve, ideate, experiment, prototype and project manage to develop real-world solutions.

Course Work
Code.org Year 1 to Year 6
Touch Typing Year 1 to Year 6
The focus for students is on correct finger placement using the home row ASDF JKL; and not on speed. Speed will increase as students become more familiar with the letter placements. This comes with practice, practice and more practice.
Mouse Skills Year 1
Students develop fine motor control and hand–eye coordination by practising mouse movements such as navigating the cursor, clicking, double-clicking, dragging and scrolling. These foundational skills support confident and efficient use of digital systems across all learning areas.
Drawing with AI
Music Lab, Quick, Draw! and Auto Draw.
Additional Coding
Year 3 to Year 6 coding applications.
Tinkercad 3D Designing Year 4 to Year 6
Tinkercad is an easy-to-use online tool for creating 3D designs. Students learn to design, build and improve ideas while developing problem-solving and creative thinking skills.










Privacy and Security
Students learn about privacy and security by understanding how personal data is shared and stored online. They explore potential risks, use trusted platforms, and develop awareness of their digital footprint. Students practise making safe choices by applying privacy considerations, protecting passwords and passphrases, and knowing what to do when encountering inappropriate content or uninitiated contact. These skills support safe and responsible use of digital technologies.
Interland
CyberSmart Challenge
CyberSmart Challenge
Digital Passport
Mighty Heros
Dino password generator
Kids Help Line
Robo Raven and the Ancient Relics
Posters


eSafety Links for Parents, Educators and Students
Creativity
Thinking & Problem Solving

Create your own 3D marble run.
2D marble run. Create and post to gallery.
Map Maker by National Geographic.
Find all the elements.
Physics 30 challenges & create your own!
MLC Manipulatives
Educational games and puzzles.
Create line run.
Travel through time
Interactive Assessment
Learning Management





























